Tuesday, 5 April 2011

DEADLINE!

Ok guys, here's the deal :)...
We spoke to Andy today in our tutorials and he suggested line testing what we have to far today, which we uploaded earlier and he also suggested booking out the rostrum room to animated because that way, we are in a controlled environment. This means that all the lighting will stay constant and the camera we'll be using will take higher quality pictures. GO1 is good for testing, but the lighting is inconsistent, with people coming in and out of the room, lights being turned off and on etc...

Andy caught up with me today and handed me a timetable spreadsheet with which time slot he has allocated us. We have the rostrum room on FRIDAY 15th APRIL -  we need to be there for 9a.m sharp to start animating. Andy explained that if the room is left unattended by at least 9.30, the room will be taken from us and given to someone else in need of it.

What does this mean?

ALL drawings need to be completed before then so that we can have the whole day to photograph the images and create the final animation. If there are any issues, please contact me or Laura ASAP as failing to meet this deadline will result in putting us way behind and having to work throughout the Easter Holidays with no way of meeting up with each other.
We would like the final week to be dedicated to finalising the animation and last-minute editing, creating the DVD menu and cases etc and authoring the DVD...

I understand people have other work commitments, but if we put in the hard work, this deadline can be easily achieved.
Sorry to sound harsh, but I know everyone's eager to do well and finish the animation and feel happy with the end result...

Keep up the good work :)

Laura's Line Test

We line tested Laura's part of the child placing in the first puzzle piece before we spent hours colouring in all the frames, so that we could see if the animation would work. We were thinking of possibly adding in a pause to portray the child thinking where the puzzle piece would fit in and also maybe removing a couple of the frames to make it run smoother.


line test 2 from Jade Midson on Vimeo.

Wednesday, 30 March 2011

Kite section

For Tuesday's meeting in GO1, I brought in all the frames I had drawn out after John had drawn the motion of the kite, for us to all colour together as it's a tedious task.
Before finalising this section of the animation, we line tested it to see if the timings were correct and how well the kite moved and we were very happy with the outcome and hopefully the rest of the animation will be ompleted to this standard. It was great seeing part of it come to life and made us more motivated to get started on the rest.

Here's the test for the kite :) it works really well, tho we will take out that random cloud that appears for one frame then is forgotten! lol. We like the way that the scribbled lines almost make the whole image seem animated and as if the child is drawing the pictures.


Kite Test from Jade Midson on Vimeo.

New take on the Animation

This was briefly mentioned in Laura's last post, but as of yesterday, we have decided to produce the animation using purely 2D. We had a long discussion of the pros and cons and referred to our production schedule to see how well we were getting along, but we were stumped. It was also in the back of our minds the difficulty of green-screening the puzzle and having to photoshop all the different puzzle pieces to then be added into after effects, we felt that this was overly complicated especially after mine and Laura's conversation with Andy last week to see if he could work it out, to which his response was, 'ah, my brain feels like its melting!!!' This issue followed us around for a few days and was really getting to us as a team, especially considering the time we have left and the lateness getting started due to many reasons.
It was brought forward to me that my team would feel a lot happier with creating the entire animation in 2D and after collating everyone's ideas, i also think that this is best. It is a shame, but we can still create a great animation in 2D, proven by Laura's animatic example. A Happy Team  = Great Animating :)

Ok, so for this week:
Imogen: First part of the stpp motion- child placing the family photograph in the centre of the puzzle frame.
Laura:  Child placing puzzle pieces 1 and 2 (mum's head and dad's feet)
Jade:  Child placing puzzle pieces 3 and 4 (kite and dad's head)
Tom:  Child placing puzzle pieces 5 and 6 (mum's body/feet and 'missing piece') and boy slamming hand onto the puzzle
John: Keeping up with the good work of the rest of the 2D animation (the 2nd half- animated kite, dog, family etc)

Remember : Meeting Thursday 31st March- 10am GO1- bring all work so far so we can hopefully line test :)

Tuesday, 29 March 2011

Stop Motion Test

Here is the test of the stop-motion. Its a tad inconsistent in terms of lighting in the bottom left corner and with static puzzle pieces moving so will need re-doing me thinks...


Stop Motion Test 1 from Jade Midson on Vimeo.

However, the latest decision is to do the animation in 2D, which I think is going to be more realistic in terms of time left and also as the tests on digitally merging the stop motion and 2D were both extremely time consuming and also unsuccessful as the drawn puzzle pieces were not fitting onto the stop motion ones etc.